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Old Dec 01, 2005, 04:39 AM // 04:39   #261
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umm you know what forget that i said anything i'm not gonna argue with another anime fan

i know the anime your speaking of but i'm having problem comin up with thename

Last edited by darkdragon99; Dec 01, 2005 at 05:11 AM // 05:11..
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Old Dec 01, 2005, 05:08 AM // 05:08   #262
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Quote:
Originally Posted by TwilightOblivion
Speak no Evil, Skill
-All foes at target location can not use shouts for X seconds
LOL another Anti-IWAY spell.
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Old Dec 01, 2005, 05:14 AM // 05:14   #263
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indeed it is. A damn good way to kill that FotM lol.
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Old Dec 01, 2005, 05:37 AM // 05:37   #264
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Quote:
Originally Posted by S H I N O B I
Ok then let me rephrase that ;p

Maybe they can add in some "Genjutsu/Bunshin no jutsu skills"....


I believe ninjutsu is the skill of invisibility or stealth/sneaking... not necessarily weapons training... i think there are other names for wep training depending on the type of wep used, like Kusarigamajutsu for sickle and chain skills, taijutsu for unarmed combat skills, etc....


Maybe i should've just said "ninja magic skills" or something ^.^
I'm talking about real life. If you go to a martial arts school to learn ninjitsu, you'll learn how to use weapons. That's it. I know because I considered doing it for some time. Ninjutsu doesn't even cover hand to hand. Of course most that practice ninjitsu also learn other forms of martial arts, to round out their fighting style. But in and of itself, it's weapons training, as far as I know. I don't claim to know everything about martial arts, so I could be wrong, but this is the information I've found out on my own.


As to all the anti IWAY skills, I find it comical. It's not like IWAY is the new spirit spam, it's not the only choice you have when you go to pvp. There are plenty of skills to counter it as it is, if you ask me.

I like your ideas, Twilight, but it seems to me the names are a bit off? More like something for a paladin/crusader class than a master of stealth and deciet. Well.. the last three, anyway. lol

Last edited by jesh; Dec 01, 2005 at 05:40 AM // 05:40..
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Old Dec 01, 2005, 05:59 AM // 05:59   #265
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those last 5 were just something that I came up with. the "no evil" things could be like monk smiting spells or something, and the first 2 would be assassin
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Old Dec 01, 2005, 06:32 AM // 06:32   #266
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Quote:
Originally Posted by Yukito Kunisaki
Firstly, my avatar is NOT from a hentai...

Secondly, it SUPPOSED to look like they're doing something, but it's actually a headbutt...

Guess the anime and win a prize!
Is it the one with the schoolgirls who fight aliens? ...I mean they are aliens ... or ninjas ... no wait ... I mean the one where they have psychic powers and magical pets ... no that's not it ... oh yeah, I know, is it the one with psychic, magical, alien, ninja schoolgirls who fight yakuza, alien, bully schoolteachers and play volleyball ... is that the one?
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Old Dec 01, 2005, 07:04 AM // 07:04   #267
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Quote:
Originally Posted by jesh
I'm talking about real life. If you go to a martial arts school to learn ninjitsu, you'll learn how to use weapons. That's it. I know because I considered doing it for some time. Ninjutsu doesn't even cover hand to hand. Of course most that practice ninjitsu also learn other forms of martial arts, to round out their fighting style. But in and of itself, it's weapons training, as far as I know. I don't claim to know everything about martial arts, so I could be wrong, but this is the information I've found out on my own.
I think ninjutsu is considered as a broad term, not strictly just for stealth arts or just weapons training... According to the Bujinkan Dojo website (lets not debate on whether ninjutsu is actually considered an official "martial art" by Japan ;p), there are supposedly 9 Bujinkan Ryu (9 schools) of Ninjutsu:

Togakure Ryu Ninjutsu - founded in the late 1100's AD by Daisuke Nishina (armed and unarmed tactics used by Iga shinobi back then)

Gyokko Ryu Koshijutsu - mid 1100's by Tozawa Hakuunsai (the attacking of nerve centres with pinching or striking finger drives)

Koto Ryu Koppojutsu - mid 1500's by Sakagami Taro Kunishige (bone breaking methods)

Kukishinden Ryu Happo Hikenjutsu -mid 1300's by Izumo Kanja Yoshitero [very broad range of jutsu which included the following: Taijutsu (unarmed combat), Hichojutsu (leaping), Mawanage (rope throwing), Koppojutsu (bone smashing technique), Jutaijutsu (grappling), Yarijutsu (spear technique), Naginatajutsu (halberd skills), Bojutsu (long staff fighting), Jojutsu (cane technique), Hanbojutsu (stick fighting), Seban Nage (shuriken throwing), Tokenjutsu (blade throwing), Kojutsu (fire and explosives), Suikutsu (water techniques), Chiku Jo Gunryaku Heiho (military tactics and fortress design and penetration), Onshinjutsu (art of invisibility), and Hensojutso (disguise).]

Tagaki Yoshin Ryu Jutaijutsu - early 1600's by Takagi Oriuemon Shigenobu (mix of stick fighting arts, togakure taijutsu, and throwing/locking tactics)

Shinden Fudo Ryu - mid 1300's by Izumo Kanja Yoshiteru (This ryu teaches the art of defeating a strong person by feigning weakness.)

Gikan Ryu Koppojutsu - mid 1500 by Uryu Hangan Gikanbo (Chinese style taijutsu of Cho Gyoko)

Kumogakure Ryu Ninpo - mid 1500's by Iga Heinaizaemon no Jo Ienaga (unique style Taijutsu that included leaping tactics and also the use of the kamayari or hooked spear)

Gyokushin Ryu Ninpo - mid 1500's by Sasaki Goemon Teruyoshi (This ryu teaches many of the secret philosophies and tactics of the art.)

Not really sure on what all these cover specificly, but I'm pretty confident that ninjutsu isn't strictly just weapons training. At least with current Dojo's that supposedly teach ninjutsu, taijutsu (unarmed combat) and some others are also covered.

Now, regarding ninja "magic" skills... this is Guild Wars, a game where magic exists, so I think the "fictional" ninja skills such as genjutsu, bunshin no jutsu, and kawamiri no jutsu found in certain ninja anime will work pretty well here...

Last edited by S H I N O B I; Dec 01, 2005 at 07:41 AM // 07:41..
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Old Dec 01, 2005, 07:35 AM // 07:35   #268
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Woot... got my pretty picture in... so I will put a linky here to the Assassin Dress up Thread. Feel free to join in and make drawings of your Assasssin looks!

LINKY Don't press too hard on me, click me softly
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Old Dec 01, 2005, 08:39 AM // 08:39   #269
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Attributes
Shadow Mastery (Assassin only)-
For every point in shadow mastery you gain 5% chameleon effect, and your aggro bubble reduces by 2%. (chameleon effect is your ability to blend in with the environment, basicaly reduces your chance of being seen in pvp)

Duel Mastery-
For every point in duel mastery you gain a 1% increase in damage dealt. You also gain .5% chance to block while wielding two weapons for every point in duel mastery.

Alchemy-
For every point in alchemy all your skill effects linked to this attribute are lengthed by 2%

Evasion-
For every point in evasion your evasive stances last 1% longer. You also gain

Assassination-
Attributes linked to assassination are boosted for every point in this.


Skills-

Move in for the kill-
5 energy
1 cast
45 recharge
You gain a 25% speed boost for 15-25 seconds. This skill ends if you do not attack after 10-20 seconds. (linked to shadow mastery)

Mark of Death-
25 energy
2 cast
60 recharge
For 2-6 seconds your target glows red and is marked for death. This skill must be cast at least 60-90 yards away from target.(linked to assassination)

Shadow step-
15 energy
1 cast
25 recharge
For 7-15 seconds you move 15% faster, have 100% chameleon effect, and disappear off the radar map. (linked to shadow mastery)


ran out of time for now so ill edit and finish later.
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Old Dec 01, 2005, 02:14 PM // 14:14   #270
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I thought of a new Skill type. Taunt. It would be similar to a shout, but work on all nearby foes instead of allies.
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Old Dec 01, 2005, 05:24 PM // 17:24   #271
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seeing as some devs are reading this thread i will put some of the more inventive ideas i have though of down:

1) Motion Blur. stance. for 6-12 secs you move 25% faster and leave after images every 1/2 a second. Tne after images last for 2-5 secs and are targetable. After images cannot take any dmg, and spells targetted at them fail.

ps, images would be 'images' in every sense of the word. this would be more interseting than simply dodging attacks, and is more versatile than escape or others.

2) Creep. stance. for 8-15 secs you move 50%-20% slower, but you become invisible to the eye (untargetable) and invisible on the radar. Creep ends if u attack ior use any skills.

3)Time bomb. place a time bomb in your corrunt location. after 10 sseconds time omb explodes, and does 20-80 dmg and knocksdown all nearby enemies and allys. this skill is easlily interupted

4) Grenade. Throw a bomb at target. after 3 secs the target are explodes and does 20-50dmg to all adjacent enemies, setting enemies on fire for 1-3 secs. this skill is easily interupted

ok, here are some ideas of for dual wielding.

5) dual wield. while this skill is equipped you may use 2 dual wielding weapons (ie not warrior swords or axes).

6)Blade Dance. stance. for 4 seconds you have a 50% chance to block melee attacks and projectile attacks and deal 7-15dmg every second. if u hve 2 weapons equipped then this stance blocks 100% of attacks, and deals a further 2-10dmg every second.

The next three are all embed skills, based around sacrificing your weapons in order to inflcit conditions on an enemy.

7) Embed weapon. attack skill. lose one of your weapons and target enemy suffers from a deep wound indefinetly. activating this skill when no weapons are in your hands returns your wepons to your hands, but the condition inflicted while weapon was embedded ends.

8) Kneecap. attack skill. lose one of your weapons and target enemy suffers from cripple indefinetly. activating this skill when no weapons equiped.....(see above)

9) Foot Pin. attack skill. lose both of your weapons (if u have only one equipped then this skill cannot be used) target enemy is pinned, reducing their movement by 100% indefinetly. activating this skill when no wepaons are equipped.......(see above)

10) Rip. Attack skill. target touched foes suffers 5-10dmg for every weapon 'embedded' on them and suffer bleeding for 3-13 secs. embedded weapons on this target are returned to your hands. conditions as a result of a embedded weapon last for a further 5 secs.

11) Cross slash. attack skill. This attack cannot be blocked or evaded. if it was going to be be blocked or evaded then or the target is attacking then it does a further 10-25dmg

12) Leg Sweep. kick attack (does not require weapons equipped) do 20-35 blunt dmg against target. if the target was attacking then the target is knocked down. This skill always targets the feet

13)dagger pin. skill. if target is knocked down then target renains knocked down for a further 4 secs.

13)Hip Throw. stance. For 4 secs you evade melee attacks. if you evade a melee attack then Hip throw stance ends and the attacker is knocked down, takes 20-50 blunt dmg, and is winded for 6-10 secs (all skills take a 50% longer, and attack 50% slower)

14)Propeller blade. stance. for 7-10secs you spin your blades in front of you, dealing 5-15dmg every 1/2 second to adjacent enemies. while in this stance you deflect projectile attacks to the nearest enemy, dealing 75%-90% dmg of original attack. using this skill deactivates all other skills for 7-10secs.

15) front kick. kicking skill. do 30-50 (seems like a lot, but weapon dmg is not added) blunt dmg to target, winding them for 4-7 secs. this skill always hits the chest.

16) disarming kick. kick skill. do 20-35 blunt dmg to target, disarming them for 3-5secs. (target is unable to attack, and loses all bonuses associated with equipped items) This attack always attacks the arms.

17) Jumping spinning kick . Kick Skill. do 35-60blunt dmg to target, interupting them. if a spell is interupted then target is dazed for 7-14 secs. This skill is easily interupted. This skill always attacks the head.

18) Heel Smash. Kicking skill. do 35-65 blunt dmg to target. this attack cannot be blocked, but is easily evaded (100% chance to evade, if evade skill is used) if attack could have been blocked then target is disarmed for 10secs.

19) Wrist slash. Stance. for 4 secs you evade melee attacks, if you evade a melee attack then this stance ends, you and you inflict severe bleeding on enemy for 15-25secs. (severe bleeding is 4 health degen, and 1 energy degen)

20) Daggers. Skill. Throw 4 daggers at target and do 7-15piercing dmg to target each, daggers have a 50% chance of being evaded. if they are evaded then one adjacent enemy to target takes 7-15 piercing dmg. (spread attack)

21)Throat cut. Stealth attack. if you are currently invisible then you do 35-50dmg to target enemy. This attack cannot be blocked or evaded and defence does not reduce the dmg. target foe suffers from severe bleeding for 7-15 secs, and cant cast spells for 4-7secs.
if you are no invisible then this attack fails, and you suffer 20dmg (regardless of defense)

a few skills to be going with .

attributes would be:

1)Dual Weilding. for every point in dual wielding you do 3% more dmg with offhand weapon. (offhand weapons have 50% reduction in the dmg they do. with 16 points in dual wielding you would do 98% dmg in offhand weapon) This attribute affects the effectiveness of skills related to dual wielding. (unique attribute)

2)Stealth. attribute affects skills related to cloaking and stealth attacks. for every point in stealth you gain a base 3% 'chameleon' affect. ie enemies with 16 in stealth you would be invisible to the enemy for the last 48% of their sight, and rader range. ie if maximum visible range is 100m then they could only spot you at 52m, likewise on radar.

3)Agility. affects skills related to evasion. for every point in in agility you get a 5% reduction in self inflicted speed debuffs. ie with a 16 in 10 in agility then all a skill which reduces your speed by 50% would only give you a 25% reduction.

4)Tricks of the trade. attribute that affects the skills related to assasin tricks. in addition for every point in Tricks of the trade you gain a 1% reduaction in the speed at which you can use skills related to tricks of the trade. eg if you have a ticks of the trade attribute of 10, then a trick skill that normally takes 10secs, takes only 9 secs.

Last edited by Peewee; Dec 01, 2005 at 05:48 PM // 17:48..
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Old Dec 01, 2005, 05:32 PM // 17:32   #272
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Quote:
Shadow step-
15 energy
1 cast
25 recharge
For 7-15 seconds you move 15% faster, have 100% chameleon effect, and disappear off the radar map. (linked to shadow mastery)
I don't understand how this skill concept is not ridiculously overpowered.
Perhaps I am missing something.
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Old Dec 01, 2005, 05:51 PM // 17:51   #273
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Quote:
Originally Posted by TokranePo
I don't understand how this skill concept is not ridiculously overpowered.
Perhaps I am missing something.
it is over powered. you would only visible for 10 secs at a time. perhaps if it was a elite, and the recharge time was more like 60secs. remember that strom chaser has a recharge of 30, and that does not give the chameleon affect.
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Old Dec 01, 2005, 06:00 PM // 18:00   #274
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Quote:
Originally Posted by S H I N O B I
I think ninjutsu is considered as a broad term, not strictly just for stealth arts or just weapons training... According to the Bujinkan Dojo website (lets not debate on whether ninjutsu is actually considered an official "martial art" by Japan ;p), there are supposedly 9 Bujinkan Ryu (9 schools) of Ninjutsu:

Togakure Ryu Ninjutsu - founded in the late 1100's AD by Daisuke Nishina (armed and unarmed tactics used by Iga shinobi back then)

Gyokko Ryu Koshijutsu - mid 1100's by Tozawa Hakuunsai (the attacking of nerve centres with pinching or striking finger drives)

Koto Ryu Koppojutsu - mid 1500's by Sakagami Taro Kunishige (bone breaking methods)

Kukishinden Ryu Happo Hikenjutsu -mid 1300's by Izumo Kanja Yoshitero [very broad range of jutsu which included the following: Taijutsu (unarmed combat), Hichojutsu (leaping), Mawanage (rope throwing), Koppojutsu (bone smashing technique), Jutaijutsu (grappling), Yarijutsu (spear technique), Naginatajutsu (halberd skills), Bojutsu (long staff fighting), Jojutsu (cane technique), Hanbojutsu (stick fighting), Seban Nage (shuriken throwing), Tokenjutsu (blade throwing), Kojutsu (fire and explosives), Suikutsu (water techniques), Chiku Jo Gunryaku Heiho (military tactics and fortress design and penetration), Onshinjutsu (art of invisibility), and Hensojutso (disguise).]

Tagaki Yoshin Ryu Jutaijutsu - early 1600's by Takagi Oriuemon Shigenobu (mix of stick fighting arts, togakure taijutsu, and throwing/locking tactics)

Shinden Fudo Ryu - mid 1300's by Izumo Kanja Yoshiteru (This ryu teaches the art of defeating a strong person by feigning weakness.)

Gikan Ryu Koppojutsu - mid 1500 by Uryu Hangan Gikanbo (Chinese style taijutsu of Cho Gyoko)

Kumogakure Ryu Ninpo - mid 1500's by Iga Heinaizaemon no Jo Ienaga (unique style Taijutsu that included leaping tactics and also the use of the kamayari or hooked spear)

Gyokushin Ryu Ninpo - mid 1500's by Sasaki Goemon Teruyoshi (This ryu teaches many of the secret philosophies and tactics of the art.)

Not really sure on what all these cover specificly, but I'm pretty confident that ninjutsu isn't strictly just weapons training. At least with current Dojo's that supposedly teach ninjutsu, taijutsu (unarmed combat) and some others are also covered.

Now, regarding ninja "magic" skills... this is Guild Wars, a game where magic exists, so I think the "fictional" ninja skills such as genjutsu, bunshin no jutsu, and kawamiri no jutsu found in certain ninja anime will work pretty well here...
according to my sources there is only one last master practising NinJitsu in japan and the rest of the world. Jitsu, as far as a i know is broad collection of martial arts. Ninjitsu is essentially a defensive art, as is the rest of jitsu (simply meaning art i think, or the art of). Ninjitsu was often assocaited with ninjas and assasins (NINjas acnt be just a coincidense can it?) as a way of countering the style of the swordsmen with their katanas. it is based heavily around evading, and trickery and gave birth to some of the more intersesting japapese weapons (ring blades, etc) i am not sure if was developed as a direct counter to KenJitsu (the art of the katana, based around the flowing movements fo water, as is much martial arts).
the only thing i know for certain that the evolution and birthplace of martial arts is a historical mess, with them being refined and influenced by so many other styles that is nigh on impossiblt to say for sure who it was invented by, or even what it is.
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Old Dec 01, 2005, 06:24 PM // 18:24   #275
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Quote:
Originally Posted by Peewee
according to my sources there is only one last master practising NinJitsu in japan and the rest of the world

Are you talking about 34th Soke Masaki Hatsumi??? The source (Bujinkan Dojo) where I found the info on the 9 Bujinkan Ryu was actually founded by a student of his by the name of Stephen Hayes. The ninjutsu that they teach nowadays is more like you said... a defensive, spiritual art more inclined to Ninpo than any other sub branch jutsu from the 9 Ryu... But wepeons training and Taijutsu is still taught I believe.
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Old Dec 01, 2005, 06:29 PM // 18:29   #276
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Quote:
Originally Posted by Peewee
it is over powered. you would only visible for 10 secs at a time. perhaps if it was a elite, and the recharge time was more like 60secs. remember that strom chaser has a recharge of 30, and that does not give the chameleon affect.
alot of your skill were overpowered too and it doesn't matter cause the devs wont put them in as is. they are gonna fix them so they are balanced befor hand.
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Old Dec 01, 2005, 07:16 PM // 19:16   #277
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Sorry, my intention was not to flame, but apparently I failed.

Anyway,
Quote:
it doesn't matter cause the devs wont put them in as is. they are gonna fix them so they are balanced befor hand.
is an excellent point. So, nevermind me.
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Old Dec 01, 2005, 09:24 PM // 21:24   #278
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Quote:
Originally Posted by S H I N O B I
I think ninjutsu is considered as a broad term, not strictly just for stealth arts or just weapons training... According to the Bujinkan Dojo website (lets not debate on whether ninjutsu is actually considered an official "martial art" by Japan ;p), there are supposedly 9 Bujinkan Ryu (9 schools) of Ninjutsu:

Togakure Ryu Ninjutsu - founded in the late 1100's AD by Daisuke Nishina (armed and unarmed tactics used by Iga shinobi back then)

Gyokko Ryu Koshijutsu - mid 1100's by Tozawa Hakuunsai (the attacking of nerve centres with pinching or striking finger drives)

Koto Ryu Koppojutsu - mid 1500's by Sakagami Taro Kunishige (bone breaking methods)

Kukishinden Ryu Happo Hikenjutsu -mid 1300's by Izumo Kanja Yoshitero [very broad range of jutsu which included the following: Taijutsu (unarmed combat), Hichojutsu (leaping), Mawanage (rope throwing), Koppojutsu (bone smashing technique), Jutaijutsu (grappling), Yarijutsu (spear technique), Naginatajutsu (halberd skills), Bojutsu (long staff fighting), Jojutsu (cane technique), Hanbojutsu (stick fighting), Seban Nage (shuriken throwing), Tokenjutsu (blade throwing), Kojutsu (fire and explosives), Suikutsu (water techniques), Chiku Jo Gunryaku Heiho (military tactics and fortress design and penetration), Onshinjutsu (art of invisibility), and Hensojutso (disguise).]

Tagaki Yoshin Ryu Jutaijutsu - early 1600's by Takagi Oriuemon Shigenobu (mix of stick fighting arts, togakure taijutsu, and throwing/locking tactics)

Shinden Fudo Ryu - mid 1300's by Izumo Kanja Yoshiteru (This ryu teaches the art of defeating a strong person by feigning weakness.)

Gikan Ryu Koppojutsu - mid 1500 by Uryu Hangan Gikanbo (Chinese style taijutsu of Cho Gyoko)

Kumogakure Ryu Ninpo - mid 1500's by Iga Heinaizaemon no Jo Ienaga (unique style Taijutsu that included leaping tactics and also the use of the kamayari or hooked spear)

Gyokushin Ryu Ninpo - mid 1500's by Sasaki Goemon Teruyoshi (This ryu teaches many of the secret philosophies and tactics of the art.)

Not really sure on what all these cover specificly, but I'm pretty confident that ninjutsu isn't strictly just weapons training. At least with current Dojo's that supposedly teach ninjutsu, taijutsu (unarmed combat) and some others are also covered.

Now, regarding ninja "magic" skills... this is Guild Wars, a game where magic exists, so I think the "fictional" ninja skills such as genjutsu, bunshin no jutsu, and kawamiri no jutsu found in certain ninja anime will work pretty well here...

I did a lot more reading after you posted this, and I have no idea where I got that idea from. I read about the 9 schools that it's derived from, and I have to say, if the assassin class is even losely based on ninjitsu, or Bujinkan Budō Taijutsu, then this class is going to be very interesting and definitely over powered.



Here are some quotes from wikipedia:


Quote:
Gikan-ryū Koppōjutsu is a medieval Japanese school of martial arts allegedly established in the 16th century by Uryu Hangan Gikanbo. Koppōjutsu means attacks against bones. Koppōjutsu is commonly considered a hard art in comparison to the soft arts such as koshijutsu: attacks against muscles.

Gikan-ryū Koppōjutsu is based on martial arts skills and techniques that Uryu Hangan Gikanbo learned from Sougyoku Kan Ritsushi, Soke of Gyokko-ryū and Kotō-ryū. Uryu Hangan Gikanbo is said of having developed a punching style so strong that he once broke a sword with it.

Quote:
Shinden Fudo Ryu is a school of dakentaijutsu and jutaijutsu/jujutsu. Shinden Fudo Ryu has many body conditioning methods using items found in nature. The school also teaches Ono (a very large axe), Otsuchi (a very large hammer), and Odachi (a huge sword).

According to Bujinkan legends, it was founded by Genpachiro Tameyoshi in the middle of the 12th century.

Quote:
Kukishin Ryu is a samurai school of jujutsu, Yoroi Kumiuchi (Grappling in Samurai armour), kenjutsu, bojutsu, sojutsu, naginatajutsu, juttejutsu, Bo-ryaku (Strategy), and Sui Ren in Ka Ren (Use of water and fire), bajutsu. The Kukishin Samurai were naval warriors, the techniques were designed to be used on a slippery, rocking boat. One training method that is sometimes used today, is to practice on frozen surfaces or ball bearings.

Kukishin Ryu was founded in the 14th century by Kuki Yakushimaru Ryushin.

Can you imagine a class in gw that had mastered just three of these schools, and could use them effectively? I haven't seen any skills so far that deal with these kind of things, that's definitely a route worth looking into as far as building the new assassin class.
Maybe the assassin class could have the 9 schools of Bujinkan Budō Taijutsu as their attribute lines, and the player would choose to master the schools that they enjoyed the style of the most.
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Old Dec 02, 2005, 12:12 AM // 00:12   #279
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Ok can we go back to creating skills I can't think of any more.
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Old Dec 02, 2005, 02:19 AM // 02:19   #280
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Quote:
Originally Posted by jesh
Can you imagine a class in gw that had mastered just three of these schools, and could use them effectively? I haven't seen any skills so far that deal with these kind of things, that's definitely a route worth looking into as far as building the new assassin class.
Maybe the assassin class could have the 9 schools of Bujinkan Budō Taijutsu as their attribute lines, and the player would choose to master the schools that they enjoyed the style of the most.
I agree. I hope Anet can at least take a gander at these 9 Ryu and hopefully create some skills based on em'....

Anet: for character attack animation ideas please check out the first episode of "Basilisk: Koga Ninpou Chou"
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